![]() Each phase builds on the results of previous phases. Clinical trials happen in several phases during which different questions are asked. If the preclinical research is promising, they move forward with a clinical trial to see how well it works in humans. For example, they might test whether a new medication is toxic to a small sample of human cells in a laboratory. The goal is to determine whether something is both safe and effective.Ī variety of things are evaluated through clinical trials, including:īefore doing a clinical trial, investigators conduct preclinical research using human cell cultures or animal models. Lumping similar phases together for no apparent reason, easy phases after hard phases, it’s all just a mess.Clinical trials are a way to test new methods of diagnosing, treating, or preventing health conditions. I 100% believe the good folks at Mattel have tested the game to within an inch of its life, because that’s how things work, but I refuse to believe it’s been optimized. Gotta do it.īut if we assume that isn’t a thing, then let’s reorder those suckers. First off, we have to incorporate another phase or two or three where the colors matter. But this is about the 10 phases in the base game, and come on, that’s a bunch of nonsense. My wife plays the Phase 10 app, and in that game there are a bunch of other phases that get super complicated. Rightfully late in the game, but probably not warranted to be the latest. Genuinely hard (but not as hard as two sets of four). Getting five of a kind is tough, but … meh. The set of two is like the cheat code half of the hand, because if there are 12 possible numbers and you’re dealt 10 cards, the chances of you not having at least a pair is something like negative-80% (I’m not gonna do the math). This one sounds daunting, but it isn’t really. If you want to have something of a palate-cleansing phase in the back half of the game, that’s fine, but this is like the skipping stone on your way to the end of the game. What the hell is it doing as theoretically the third-hardest. Also, this is either the single easiest phase or a close second behind Phase 1. ![]() This is the only time the color matters! What the hell is up with that? Dumb. (Yes, there are also wilds, but still.) For my money, this is the hardest phase … sitting right there at Phase 7, for some reason. Phase 7 - 2 sets of 4Īlso hard! There are eight of each number in the deck, so you need a full half of two different ones as 80% of your cards. What the heck is it doing in the middle of the game?Īnd why do they put all three “run of” phases in a row? Break that crap up, y’all. You don’t have a lot of room to maneuver. So you have to have a 4, 5, 6, 7, 8, and 9, and then three more. This one gets hard! You have 10 cards, and nine of them have to be in a row. Right in the center, and marginal difficulty. Should be early in the game, but perhaps should be earlier. 1-7 words, 6-12 works, anything in the middle of that works. ![]() Has a spot early in the game, which makes sense, but maybe it’s a little too early. ![]() In this game? Nope! That’s dumb.Īnyway, this phase is not bad. Why? Why have the colors at all if they only matter in one hand? In rummy, runs have to match suits. For all the other phases, you can be colorblind or just ignore the colors altogether. Now’s a good time to bring this up: Colors don’t matter in Phase 10 at all outside of one phase (Phase 7 we’ll get there). This one is a good starting phase! Pretty easy, all things considered! The game has wild cards, so it’s not at all uncommon for someone to have two sets of 3 off the deal, and if they don’t, they get there within a few draws. ![]()
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